Guilding It Up (Sort of) in Neverwinter

So I started playing Neverwinter again. I don’t exactly remember why I did this. Perhaps it saw mention on a podcast, or I saw an ad in a particularly weak moment. I’ve circled back to it a few times, though neither for as long nor with as much regularity as Dungeons and Dragons Online.  I […]

Talking 4e: Power Sources Overview and Martial

I got this ball rolling by talking about roles available to characters in 4th Edition. I think a case could be made for reading this post first, if you’re inclined to perversity in following lists. While the previous post discussed the various broad services that a particular character might provide the party—healing, damage absorption, extreme […]

Character Workshop: Nzail Gbak

I still love making characters. An opportunity cropped up to join a game by an excellent DM. Part of what drove the game was our mutual frustration with the offerings available (or not, more precisely) on the boards—of course, between then and now a few cropped up, but none have the punch of this one. Huge, […]

Character Workshop: Council of Thieves

Having jumped back into Play-by-Post as a writing/creativity enhancer, I’m on the paper chase for a couple of games. My goal is to keep things locked down to no more than two, ideally in different systems. I’m also keeping my applications along the way locked at two, meaning some games may fill up while I’m […]

Our Golden Arches are Comprised of Faerie Fire

Just now, in the shower, I was thinking about Magic Missiles. Specifically, I was thinking about how the party for my weekly Encounters game has apparently “lost” their wand of Magic Missiles. They received one for defeating an earlier foe, a necromancer whose downfall sort of took three sessions. By this I mean it took […]