Language in DnD: Part 4- Revenant Converse!

And now, at last, we come to the concluding post in the Languages in DnD series. In previous posts I covered: my issues with languages in DnD, particularly common; the cultural considerations driving the Tinderbox campaign, and how these affect the available languages; and the available languages for my campaign, alongside their mechanical benefits. Well, […]

>Back Online

>Well, obviously I was never offline, so much as not providing posts here. Over the next week or so, though, I’m aiming to finish out my Fighter Mark analysis and Language series, and start looking at some new subjects to tackle. With my Tinderbox game back up, I can finally start posting statblocks for some […]

Language in DnD: Part 3- Headless Turtle

(My turtle is sleeping on a pair of my pajama pants right now, but with her head tucked into her shell.) Now, the mechanical benefits section could be taken as odd or unnecessary, especially if I’ve already convinced you of the need for language revolution with all of my appeals to setting richness and roleplaying. […]

Tinderbox: Game Teaser

Here’s the vignette I posted at the head of my Game Announcement for the new Lockout game, which I called Tinderbox- Aftermath of the Tran. “The peals of the bells marked the first moment most of us knew that there was something wrong. It’s not as though we ever saw any of the Tran, unless […]