Language in DnD: Part 4- Revenant Converse!

And now, at last, we come to the concluding post in the Languages in DnD series. In previous posts I covered: my issues with languages in DnD, particularly common; the cultural considerations driving the Tinderbox campaign, and how these affect the available languages; and the available languages for my campaign, alongside their mechanical benefits. Well, […]

Language in DnD: Part 3- Headless Turtle

(My turtle is sleeping on a pair of my pajama pants right now, but with her head tucked into her shell.) Now, the mechanical benefits section could be taken as odd or unnecessary, especially if I’ve already convinced you of the need for language revolution with all of my appeals to setting richness and roleplaying. […]