>That A-Z Action: A is for Ambition

>You know what’s cool? A-Z blogging is cool. Least, it seems to be; damn near every rpg blog I read regularly or recently is on that tip. And while I’ve rarely met a bandwagon I liked, this one dovetails nicely with my efforts to get more regular content updates running through Ego Poisoning. To that […]

Language in DnD: Part 4- Revenant Converse!

And now, at last, we come to the concluding post in the Languages in DnD series. In previous posts I covered: my issues with languages in DnD, particularly common; the cultural considerations driving the Tinderbox campaign, and how these affect the available languages; and the available languages for my campaign, alongside their mechanical benefits. Well, […]

>Back Online

>Well, obviously I was never offline, so much as not providing posts here. Over the next week or so, though, I’m aiming to finish out my Fighter Mark analysis and Language series, and start looking at some new subjects to tackle. With my Tinderbox game back up, I can finally start posting statblocks for some […]

Language in DnD: Part 3- Headless Turtle

(My turtle is sleeping on a pair of my pajama pants right now, but with her head tucked into her shell.) Now, the mechanical benefits section could be taken as odd or unnecessary, especially if I’ve already convinced you of the need for language revolution with all of my appeals to setting richness and roleplaying. […]

>Movie Review: Red

>I recently took a trip out to Kansas to visit my lovlier half. It was a wondrous trip, at least partially due to our not having seen each other for about two months. We did all the trip things we do: eat at Olive Garden, walk around Barnes and Noble, watch Nickelodeon. But after today […]