Talking 4e: Power Sources Overview and Martial

I got this ball rolling by talking about roles available to characters in 4th Edition. I think a case could be made for reading this post first, if you’re inclined to perversity in following lists. While the previous post discussed the various broad services that a particular character might provide the party—healing, damage absorption, extreme […]

Our Golden Arches are Comprised of Faerie Fire

Just now, in the shower, I was thinking about Magic Missiles. Specifically, I was thinking about how the party for my weekly Encounters game has apparently “lost” their wand of Magic Missiles. They received one for defeating an earlier foe, a necromancer whose downfall sort of took three sessions. By this I mean it took […]

>A-Z: E is for Enmity

>I play a lot of Dungeons and Dragons. It’s all online via message board these days, though, and that’s a medium with a tremendous turnover and failure rate. Awesome game ideas crop up, recruit players, and then…well, not every game comes back after a three month hiatus. This means that I roll lots of characters, […]

Tinderbox: Races and Classes

Eventually I’ll have flavor text for all of this, but I started writing individual, kingdom-specific flavor for each class and nearly blacked out. Most of the racial abilities were wholly off the cuff (feats too) so I don’t know exactly where they fit in terms of balance. Goblins and bugbears stand to receive some special […]