Tinderbox: Game Teaser

Here’s the vignette I posted at the head of my Game Announcement for the new Lockout game, which I called Tinderbox- Aftermath of the Tran. “The peals of the bells marked the first moment most of us knew that there was something wrong. It’s not as though we ever saw any of the Tran, unless […]

Tinderbox: Cultural Overview 1- The Silken Kingdoms

The Kingdom of Silks is a well-ordered society on the whole, where etiquette and poise are paramount. Many different schools of philosophical thought contend for commercial and mystic authority, but overall the society has advanced beyond inter-faction violence. Arcane and psionic pursuits are what define the Kingdom, and the advances and conveniences these studies have […]

Tinderbox: Faction Overview 3- Loyalist Goblins

Loyalist Goblins Midway between the merciless tyranny of the Despots and the unthinking violence of the Savages, the Loyalists are goblinoids whose only desire is to maintain the stability of the Tran Empire until such time as a dwarven authority can be re-established. This attitude is perceived as stagnant and traitorous by both Savages and […]

Tinderbox: Faction Overview 2- Savage Goblins

I couldn’t resist the perfect straight-man comment on my last Tinderbox post; to whit, how nice it was to see goblins who weren’t “filth-encrusted cave beasties with bone clubs.” The Savage Goblins are filthy monsters who wield crude weapons, often constructed from the corpses of their foes. But…I think they’re cool? Savage Goblins The Savage […]

Tinderbox: Faction Overview 1- Despot Goblins

I’m going to be previewing some of the factions from Tinderbox/Lockout and, since the following was the only faction the original party encountered, I thought it would be appropriate to start here. I’d post up some statblocks, but I’ve yet to find a good, Mac-friendly utility for generating them in 4e form. Might play around […]

Tinderbox: Races and Classes

Eventually I’ll have flavor text for all of this, but I started writing individual, kingdom-specific flavor for each class and nearly blacked out. Most of the racial abilities were wholly off the cuff (feats too) so I don’t know exactly where they fit in terms of balance. Goblins and bugbears stand to receive some special […]